package gamagora.game.map.parts
{
	import gamagora.game.OSWall;
	import gamagora.game.map.OSMap;
	
	public class OSDemoMap5 extends OSMap
	{
		public function OSDemoMap5(xDecal:uint=0)
		{
			super(4);
		}
		
		protected override function create():void
		{
			//In Game
			_objects.push(new OSWall(_xDecal, HEIGHT - 20, WIDTH, 20));// Premier bloc
			_objects.push(new OSWall(_xDecal, HEIGHT - 40, WIDTH-200, 20));// Second bloc
		}
	}
}